Dungeons and Dragons/White Dwarf Index

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Index to articles and reviews of Dungeons and Dragons in White Dwarf.


OD&D

Original Dungeons & Dragons, or the 'White Box' Edition.

Issue Article
White Dwarf 1 Monstermark System (Part 1, also in Best of White Dwarf, 1980)
D&D Campaigns (also in Best of White Dwarf, 1980, related issues: White Dwarf 3 , White Dwarf 4 & White Dwarf 5 )
Competitive D&D (Part 1)
What's Wrong with D&D ... and what I'm doing about it!
White Dwarf 2 Monstermark System (Part 2, also in Best of White Dwarf, 1980)
Competitive D&D (Part 2)
Treasure Chest : New monsters & magic items
White Dwarf 3 Solo Dungeon Mapping (Non-geomorphic)
Competitive D&D (Part 3): Introductory Section of Pandora's Maze
Monstermark System (Part 3, also in Best of White Dwarf, 1980): Monster Determination Table and Experience Points
Open Box : D&D Playing Aids by Judges Guild
  • Ready Ref Sheets
  • The Judge's Shield
  • TAC Cards
  • Tegel Manor
  • City State of the Invincible Overlord
  • Character Chronicale Cards
  • First Fantasy Campaign (about Blackmoor by Dave Arneson)
D&D Campaigns - Part I: Philosophy (also in Best of White Dwarf, 1980, related issues: White Dwarf 1 , White Dwarf 4 & White Dwarf 5 )
Treasure Chest
  • The Assassin (Expanded version of class introduced in Blackmoor)
  • The Loremaster of Avallon (Part 3) - Card Based To Hit System
  • New Magic Rooms
  • Cloning Room
  • Clumsy Room
White Dwarf 4 D&D Campaigns - Part II: Mechanics (also in Best of White Dwarf, 1980, related issues: White Dwarf 1 , White Dwarf 3 & White Dwarf 5 )
Competitive D&D (Part 4)
Monsters Mild and Malign (Predecessor to Fiend Factory): Part I
Treasure Chest : New Ideas
White Dwarf 5 Monsters Mild and Malign (Predecessor to Fiend Factory): Part II
  • Beholder Variants
  • Fuzzy
  • Steely
  • Demons
  • Gremlin
  • Bogy
  • Imps
  • Iron Demon
  • Cyborg
  • Cyclops
  • Manta
  • Carnivores
  • Cynopard
  • Banth
  • Kzin
  • Mobil Diss
  • Threep
  • Goldeater
D&D Campaigns by Lew Pulsipher - Part III: Rules Recommendations (also in Best of White Dwarf, 1980, related issues: White Dwarf 1 , White Dwarf 3 & White Dwarf 4 )
Open Box :

D&D Supplements by Little Soldier

  • Book of Monsters
  • Book of Demons
  • Book of Sorcery
  • All the Worlds' Monsters for D&D by Chaosium
Treasure Chest

New Magic Items:

  • Rainbow Sword +3
  • Water of Beguilement
  • Water of Enchancement
  • The Asbury System: Experience Points System
White Dwarf 6 A Place in the Wilderness : Scenario based on The Dragon Masters novel by Jack Vance
White Dwarf 7 Lair of the Demon Queen : Scenario
White Dwarf 8 The Fiend Factory
  • Stinwicodech
  • Tween
  • Cloocicus Simbiocicus
  • Rock Beast
  • Carbuncle
  • Coffer Corpse
  • Whirler
  • Turlung
The Man-Beast : Shapechanger Character Class
White Dwarf 9 Fiend Factory
  • Svart: From Wierdstone of Brisingamon by Alan Garner
  • Dokon
  • Imorph
  • Stair Stalker
  • Whipper
  • Flying Fish
  • Urchin
  • Umpleby
  • Nasnas
The Lichway : Complete Mini-Dungeon
White Dwarf 10 Fiend Factory
  • Blink Skeleton
  • Inverse Monster
  • Mimble
  • Familiar
  • Sandman
  • Eastern Skeleton
  • Warlock Cat
  • Bragger
  • Dahdi
White Dwarf 11 A Bar-Room Brawl : D&D Style by Lew Pulsipher
White Dwarf 12 Useful Dungeon Equipment by Lew Pulsipher
White Dwarf 18 The Halls of Tizun Thane : Mini-Module for 3-6 1st or 2nd level characters
White Dwarf 20 Dungeons & ... Dragoons? : Authentic Historical Troop Types (Also in Best of 83)
  • Egyptians
  • Assyrians
  • Heroic-Era Greeks
  • Greek Hoplites
  • Persian Immortals
  • Han Chinese
  • Roman Legionaries
  • Celts
  • Ostrogoths
  • Huns
  • Byzantines
  • Arthurian Britons
  • Carolingian Franks
  • Vikings
  • Mongols
  • Samurai
  • Aztecs
White Dwarf 22 What the Numbers Mean : An explanation of character statistics
White Dwarf 26 Lizardmen as Player Characters

AD&D

Advanced Dungeons & Dragons

Issue Article
White Dwarf 12 Pool of the Standing Stones : A mini-dungeon for 6-8 5th and 6th level adventurers
White Dwarf 13 The Houri character class (also in Best of 80)
White Dwarf 17 My Life as a Werebear : D&D monster character classes
  • Lammasu
  • Werebear
  • Blink Dogs
  • Stone Giant
White Dwarf 18 Fiend Factory : Inspired by Fiction
White Dwarf 19 Character Conjuring : Berserker by Roger E. Moore
White Dwarf 20 Character Conjuring : The Alchemist
White Dwarf 21 Lore of the Land : New Character Classes inspired by The Chronicles of Thomas Covenant, The Unbeliever (Also see Chronicle Monsters article in White Dwarf 16)
  • Lore Lords
  • Rhadamaerl
  • Hirebrand or Lillianrill
  • Bloodguard
Character Conjuring : Merchants by Roger E. Moore
Tomb of the Maharaja : Mini-module for 6-10 3rd-4th level adventurers
White Dwarf 22 Search for the Temple of the Golden Spire : Mini-module for 7 2nd-4th level characters
White Dwarf 23 Fiend Factory : The Flymen (Also see "Fiend Factory: Inhuman Gods" in White Dwarf 40 )
  • Flymen
  • Drones
  • Artisans
  • Warriors
  • Flyguard
  • Flymage
  • Northflies
  • Sandflies
The Hive of the Hrrr'l : Flymen Scenario
White Dwarf 24 Character Conjuring : Detectives
White Dwarf 25 Lower Canon Court : Clerical skirmish for a large number of players
Character Conjuring : What Makes A Good AD&D Character Class (Also in Best of 83)
White Dwarf 26 The DM's Guide to the Galaxy : Space Travel in AD&D (Also see [[White Dwarf 27 )
Lizardmen as Player Characters
White Dwarf 27 The Dungeon at the end of the Universe: Sequel to DM's Guide to the Galaxy article in [[White Dwarf 26
White Dwarf 28 Operation Counterstrike : Space Travel Scenario based on The DM's Guide to the Galaxy article in [[White Dwarf 26 and The Dungeon at the end of the Universe article in [[White Dwarf 27
White Dwarf 29 Designing a Quasi-Medieval Society for D&D, Part 1 : The Economy - Workers and Craftsmen (Also in Best of 86, Part 2 in [[White Dwarf 30 , sequel article, The Town Planner, in [[White Dwarf 31 , 32 , & 33 )
This Is, Of Course, Impossible : Time Travel
White Dwarf 30 Designing a Quasi-Medieval Society for D&D, Part 2 : The Economy - Mercenaries and Resource Owners (Also in Best of 86, Part 1 in [[White Dwarf 29 , sequel article, The Town Planner, in [[White Dwarf 31 , 32 , & 33 )
The Curse of the Wildland : Module for 4-7 characters of 1st-2nd level
White Dwarf 31 The Town Planner, Part 1: Designing and Running Villages (Follow-up to Designing a Quasi-Medieval Society for D&D in White Dwarf 29 and White Dwarf 30 , Part 2 & 3 in White Dwarf 32 & White Dwarf 33 )
Arms at the Ready, Part I : Combining the AD&D Combat Tables (Part II in White Dwarf 33 )
White Dwarf 32 The Town Planner, Part 2 : Designing Towns and Cities (Follow-up to Designing a Quasi-Medieval Society for D&D in [[White Dwarf 29 and [[White Dwarf 30 , Part 1 & 3 in [[White Dwarf 31 & White Dwarf 33 )
Chaos from Mount Dorren : Mini-Scenario
White Dwarf 33 The Town Planner, Part 3 : Running Towns and Cities (Follow-up to Designing a Quasi-Medieval Society for D&D in [[White Dwarf 29 and [[White Dwarf 30 , Part 1 & 2 in [[White Dwarf 31 & White Dwarf 32 )
Arms at the Ready, Part II : Combining the AD&D Combat Tables (Part I in White Dwarf 31 )
Brevet Ranks for Low Level Characters : Pro-rating characters for higher level adventures
White Dwarf 34 A Guide to Dungeon Mastering, Part I : Setting up Adventures (Part II in White Dwarf 35 and Part III in [[White Dwarf 36 )
Troubles at Embertrees : Mini-campaign for 5-8 1st-2nd level characters, a prelude to Starstone.
White Dwarf 35 Character Conjuring : The Necromancer (Also in Best of 86, related articles "Treasure Chest: More Necromantic Abilities" in [[White Dwarf 36 and "Treasure Chest: The Portrait" mini-module in White Dwarf 47 )
A Guide to Dungeon Mastering, Part II : Monsters and Magic (Part I in White Dwarf 34 and Part III in White Dwarf 36 )
White Dwarf 36 Fiend Factory : The Loculi
The Druid's Grove : An AD&D Druid's Duel for Druids of Level 11+
A Guide to Dungeon Mastering, Part III : Some Conclusions (Part I in White Dwarf 34 and Part II in White Dwarf 35 )
Treasure Chest : More Necromantic Abilities

for "Character Conjuring: The Necromancer" article in White Dwarf 35 and Best of 86 (Also see "Treasure Chest: The Portrait" mini-module in White Dwarf 47 )

White Dwarf 37 Faeries : AD&D and the Land of Faerie (Also see Fiend Factory in White Dwarf 38 and The Daughter of Danu in White Dwarf 39 )
The City in the Swamp : Scenario for 5th-7th Level Characters by Graeme Davis
Treasure Chest : Encumbrance without Tears
White Dwarf 38 Fiend Factory : Faerie Denizens - Inhabitants for Faeries article in White Dwarf 37 (Also in Best of 86, plus The Daughter of Danu adventure in [[White Dwarf 39 )
  • Gwyllion
  • Bogles
  • Redcaps
  • Bean-Nighe
  • Fay Stirge
  • Spriggans
  • Duergar
  • Phooka
  • Black Annis
Khazad Dum - A Beginner's AD&D Scenario: Tolkien's Moria by Lew Pulsipher
White Dwarf 39 Fiend Factory : Inhuman Gods, Deities for Non-Human Races: Part I (Part II in White Dwarf 40 , Part III in White Dwarf 41 , Part IV in White Dwarf 42 )
  • Aarakocra: K'ooriall
  • Bodachs: Dar-Marn-Camac (See White Dwarf 17 )
  • Bullywugs: Ggorulluzg
  • Crabmen: T'Ka-Boolk'na
  • Desert Raiders: Muadaar Ul-Shaha (See White Dwarf 12 )
  • Dire Corbies: Phraarkilloorm
The Daughter of Danu : Mini-module for 3-5 2nd-4th level, draws from "Faeries" article in White Dwarf 37 and "Fiend Factory: Faerie Denizens" in White Dwarf 38
White Dwarf 40 Dungeon Master General : Pitched battles in D&D - a system of rules for large scale combat (Also see Battleplan! in White Dwarf 41 )
The Eagle Hunt : 1st-3rd Level Scenario into Assassin's Guild
Fiend Factory : Inhuman Gods, Deities for Non-Human Races: Part II (Part I in [[White Dwarf 39 , Part III in [[White Dwarf 41 , Part IV in White Dwarf 42 )
  • Firenewts: Hrussiall'k
  • Flinds: arch-devil Geryon (Monster Manual)
  • Flymen: Ssrrpt'ck (See [[White Dwarf 23 )
  • Frog Folk: Swulljagoor (See [[White Dwarf 20 )
  • Desert Raiders: Muadaar Ul-Shaha
  • Dire Corbies: Phraarkilloorm
White Dwarf 41 Battleplan! : Non-human warrior codes for D&D for use with "Dungeon Master General" article in White Dwarf 40
Sorcerous Symbols : Sigils - Variant system for amulets and talismans
Fiend Factory : Inhuman Gods, Deities for Non-Human Races: Part III (Part I in White Dwarf 39 , Part II in White Dwarf 40 , Part IV in [[White Dwarf 42 )
  • Frostmen: Kraada
  • Mountain Giants: Zrunta Mountainheart
  • Greenmen: Carratriatuh (See White Dwarf 27 )
  • Grimlocks: Klagg
  • Lava Children: Halnass (Fire-Father) and Quorggg (Stone-Mother)
Treasure Chest : Discs as Weapons in AD&D
  • Vorpal Disc
  • Disc of Shock
  • Torus
  • Crystal Disc
  • Disc of Eyes
  • Disc of Dismissal
  • Anti-Magic Disc
  • Sonic Disc
White Dwarf 42 Irilian : A complete AD&D city, Part 1

(Also see White Dwarf 43 , 44 , 45 , 46 & 47 )

Fiend Factory : Inhuman Gods, Deities for Non-Human Races: Part IV (Part I in White Dwarf 39 , Part II in White Dwarf 40 , Part III in White Dwarf 41 )
  • Norkers: Firffuffl'nnb
  • Ogrillons: Vaprak the Destroyer or Gruumsh (Dieties & Demigods)
  • Pebble Gnomes: Garl Glittergold (Dieties & Demigods) (See White Dwarf 15 )
  • Shadow Goblins: Lloth and Kurtulmak (Dieties & Demigods) (See White Dwarf 26 )
  • Skulks: Ullathimon
  • Svirfneblin: Garl Glittergold and Ranssass Rockshaper (Dieties & Demigods)
  • Trolls: Vaprak the Detroyer and Grollantor (Dieties & Demigods) or Crionax (Fiend Folio)
  • Winter Kobolds: Kr'tollomoc (Related to Kurtulmak variant of Dieties & Demigods) or Crionax (Fiend Folio)
  • Xvarts: A'Gallamiull
White Dwarf 43 Irilian : A Complete AD&D City, Part 2

(Also see White Dwarf 42 , 44 , 45 , 46 & 47 )

Treasure Chest : Bujutsu - Monkish Martial Arts
White Dwarf 44 Irilian : A Complete AD&D City, Part 3

(Also see White Dwarf 42 , 43 , 45 , 46 & 47 )

White Dwarf 45 Stop Thief!! : The Thieves' Toolkit in D&D (Also in Best of 86)
Irilian : A Complete AD&D City, Part 4

(Also see White Dwarf 42 , 43 , 44 , 46 & 47 )

White Dwarf 46 Irilian : A Complete AD&D City, Part 5

(Also see White Dwarf 42 , 43 , 44 , 45 & 47 )

White Dwarf 47 The Demonist : Extra-Planar Specialist
Irilian : A Complete AD&D City, Part 6

(Also see White Dwarf 42 , 43 , 44 , 45 & 46 )

Treasure Chest : The Portrait - Mini-Scenario based on "Character Conjuring: Necromancer" in White Dwarf 35 with new magic items:
  • Dorianic Portrait
  • Ebony Horn

Also see "Treasure Chest: More Necromantic Abilities" in White Dwarf 36 )

White Dwarf 48 The Dark Brotherhood : Alternative System for Assassins
White Dwarf 60
  • The Fear of Leefield - adventure
  • Treaure Chest: Hints for 8th & 9th Level MU Spells
  • Eye of Newt and Wing of Bat: Manufacturing magical artefacts
White Dwarf 78 Ashes To Ashes - A closer look at resurrection
  • Reincarnation
  • Raise Dead
  • Resurrection
White Dwarf 79 All In The Mind : Alternative Psionic Rules, Follow-up Article in White Dwarf 83
White Dwarf 83 Counting the Cost : Alternate System for Experience Level Training
Psionic Combat : Alternate System, Sequel to White Dwarf 79 Article
White Dwarf 84 Shadowmagic : 8th-9th Level Adventure
White Dwarf 85 More Than Skin Deep : Suggestions on How to Logically Balance Each Race
White Dwarf 88 The Dark Brotherhood II : Assasins - Follow-up to Article in White Dwarf 48
White Dwarf 89 Arcana Or Errata : Unearthed Arcana Critique
White Dwarf 90 Killing In Silk : City Mini-adventure for 4-8 4th-7th
White Dwarf 92 Rescue the Paladin! : Adventure for 5-8 6th-8th
White Dwarf 93 Getting Away From Most Of It : Tournament Adventure for 5 2nd-4th
Vances Evocation of Arcane Delight : Review of Magic System's Roots in Jack Vance's Dying Earth Novels