Dungeons and Dragons

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Dungeons & Dragons (abbreviated as D&D[1] or DnD) is a fantasy, role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. (TSR). The game has been published by Wizards of the Coast since 1997. It was derived from miniature wargaming with a variation of the Chainmail game serving as the initial rule system. D&D's publication is widely regarded as the beginning of modern role-playing games and the role-playing game industry.[2]

D&D departs from traditional wargaming and assigns each player a single specific character to play instead of a military formation. These characters embark upon imaginary adventures within a fantasy setting. A Dungeon Master serves as the game's referee and storyteller, while also maintaining the setting in which the adventures occur and playing the role of the inhabitants. The characters form a party that interacts with the setting's inhabitants (and each other). Together they solve dilemmas, engage in battles and gather treasure and knowledge.[2] In the process the characters earn experience points to become increasingly powerful over a series of sessions.

The early success of Dungeons & Dragons led to a proliferation of similar game systems. Despite this competition, D&D remains the market leader in the role-playing game industry.[3] In 1977, the game was split into two branches: the relatively rules-light game system of Dungeons & Dragons and the more structured, rules-heavy game system of Advanced Dungeons & Dragons (abbreviated as AD&D).[4] AD&D 2nd Edition was published in 1989. In 2000, the original line of the game was discontinued and the AD&D version was renamed Dungeons & Dragons with the release of its 3rd edition with a new system. These rules formed the basis of the d20 System that is available under the Open Game License for use by other publishers. Dungeons & Dragons version 3.5 was released in June 2003, with a 4th edition in June 2008.[5]

As of 2006 Dungeons & Dragons remained the best-known[6] and best-selling[7] role-playing game, with an estimated 20 million people having played the game and more than US$1 billion in book and equipment sales.[8] The game has been supplemented by many pre-made adventures as well as commercial campaign settings suitable for use by regular gaming groups. Dungeons & Dragons is known beyond the game for other D&D-branded products, references in popular culture and some of the controversies that have surrounded it, particularly a moral panic in the 1980s linking the game to Satanism and suicide.

White Dwarf Article Index

Dungeons and Dragons/White Dwarf Index index of D&D articles appearing in White Dwarf Magazine

References

  1. Mead, Malcomson; Dungeons & Dragons FAQ
  2. 2.0 2.1 Williams Hendricks Winkler / 2006 / introduction
  3. "Frankly, the difference in sales between Wizards and all other producers of roleplaying games is so staggering that even saying there is an 'RPG industry' at all may be generous." Cook; "The Open Game License as I see it".
  4. Gygax; "From the Sorcerer's Scroll" in The Dragon #26.
  5. Johnson, et al.; 30 Years of Adventure, p. 253.
  6. According to a 1999 survey in the United States, 6% of 12- to 35-year-olds have played role-playing games. Of those who play regularly, two thirds play D&D. (Dancey; Adventure Game Industry Market Research Summary)
  7. Products branded Dungeons & Dragons made up over fifty percent of the RPG products sold in 2005. (Hite; State of the Industry 2005)
  8. Waters; What happened to Dungeons and Dragons?