Dungeons and Dragons/White Dwarf Index
Index to articles and reviews of Dungeons and Dragons in White Dwarf.
OD&D
Original Dungeons & Dragons, or the 'White Box' Edition.
Issue | Article | |
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White Dwarf 1 | Monstermark System (Part 1, also in Best of White Dwarf, 1980) | |
D&D Campaigns (also in Best of White Dwarf, 1980, related issues: White Dwarf 3 , White Dwarf 4 & White Dwarf 5 ) | ||
Competitive D&D (Part 1) | ||
What's Wrong with D&D ... and what I'm doing about it! | ||
White Dwarf 2 | Monstermark System (Part 2, also in Best of White Dwarf, 1980) | |
Competitive D&D (Part 2) | ||
Treasure Chest : New monsters & magic items | ||
White Dwarf 3 | Solo Dungeon Mapping (Non-geomorphic) | |
Competitive D&D (Part 3): Introductory Section of Pandora's Maze | ||
Monstermark System (Part 3, also in Best of White Dwarf, 1980): Monster Determination Table and Experience Points | ||
Open Box : D&D Playing Aids by Judges Guild
| ||
D&D Campaigns - Part I: Philosophy (also in Best of White Dwarf, 1980, related issues: White Dwarf 1 , White Dwarf 4 & White Dwarf 5 ) | ||
Treasure Chest
| ||
White Dwarf 4 | D&D Campaigns - Part II: Mechanics (also in Best of White Dwarf, 1980, related issues: White Dwarf 1 , White Dwarf 3 & White Dwarf 5 ) | |
Competitive D&D (Part 4) | ||
Monsters Mild and Malign (Predecessor to Fiend Factory): Part I | ||
Treasure Chest : New Ideas | ||
White Dwarf 5 | Monsters Mild and Malign (Predecessor to Fiend Factory): Part II
| |
D&D Campaigns by Lew Pulsipher - Part III: Rules Recommendations (also in Best of White Dwarf, 1980, related issues: White Dwarf 1 , White Dwarf 3 & White Dwarf 4 ) | ||
Open Box :
D&D Supplements by Little Soldier
| ||
Treasure Chest
New Magic Items:
| ||
White Dwarf 6 | A Place in the Wilderness : Scenario based on The Dragon Masters novel by Jack Vance | |
White Dwarf 7 | Lair of the Demon Queen : Scenario | |
White Dwarf 8 | The Fiend Factory
| |
The Man-Beast : Shapechanger Character Class | ||
White Dwarf 9 | Fiend Factory
| |
The Lichway : Complete Mini-Dungeon | ||
White Dwarf 10 | Fiend Factory
| |
White Dwarf 11 | A Bar-Room Brawl : D&D Style by Lew Pulsipher | |
White Dwarf 12 | Useful Dungeon Equipment by Lew Pulsipher | |
White Dwarf 18 | The Halls of Tizun Thane : Mini-Module for 3-6 1st or 2nd level characters | |
White Dwarf 20 | Dungeons & ... Dragoons? : Authentic Historical Troop Types (Also in Best of 83)
| |
White Dwarf 22 | What the Numbers Mean : An explanation of character statistics | |
White Dwarf 26 | Lizardmen as Player Characters |
AD&D
Advanced Dungeons & Dragons
Issue | Article | |
---|---|---|
White Dwarf 12 | Pool of the Standing Stones : A mini-dungeon for 6-8 5th and 6th level adventurers | |
White Dwarf 13 | The Houri character class (also in Best of 80) | |
White Dwarf 17 | My Life as a Werebear : D&D monster character classes
| |
White Dwarf 18 | Fiend Factory : Inspired by Fiction | |
White Dwarf 19 | Character Conjuring : Berserker by Roger E. Moore | |
White Dwarf 20 | Character Conjuring : The Alchemist | |
White Dwarf 21 | Lore of the Land : New Character Classes inspired by The Chronicles of Thomas Covenant, The Unbeliever (Also see Chronicle Monsters article in White Dwarf 16)
| |
Character Conjuring : Merchants by Roger E. Moore | ||
Tomb of the Maharaja : Mini-module for 6-10 3rd-4th level adventurers | ||
White Dwarf 22 | Search for the Temple of the Golden Spire : Mini-module for 7 2nd-4th level characters | |
White Dwarf 23 | Fiend Factory : The Flymen (Also see "Fiend Factory: Inhuman Gods" in White Dwarf 40 )
| |
The Hive of the Hrrr'l : Flymen Scenario | ||
White Dwarf 24 | Character Conjuring : Detectives | |
White Dwarf 25 | Lower Canon Court : Clerical skirmish for a large number of players | |
Character Conjuring : What Makes A Good AD&D Character Class (Also in Best of 83) | ||
White Dwarf 26 | The DM's Guide to the Galaxy : Space Travel in AD&D (Also see [[White Dwarf 27 ) | |
Lizardmen as Player Characters | ||
White Dwarf 27 | The Dungeon at the end of the Universe: Sequel to DM's Guide to the Galaxy article in [[White Dwarf 26 | |
White Dwarf 28 | Operation Counterstrike : Space Travel Scenario based on The DM's Guide to the Galaxy article in [[White Dwarf 26 and The Dungeon at the end of the Universe article in [[White Dwarf 27 | |
White Dwarf 29 | Designing a Quasi-Medieval Society for D&D, Part 1 : The Economy - Workers and Craftsmen (Also in Best of 86, Part 2 in [[White Dwarf 30 , sequel article, The Town Planner, in [[White Dwarf 31 , 32 , & 33 ) | |
This Is, Of Course, Impossible : Time Travel | ||
White Dwarf 30 | Designing a Quasi-Medieval Society for D&D, Part 2 : The Economy - Mercenaries and Resource Owners (Also in Best of 86, Part 1 in [[White Dwarf 29 , sequel article, The Town Planner, in [[White Dwarf 31 , 32 , & 33 ) | |
The Curse of the Wildland : Module for 4-7 characters of 1st-2nd level | ||
White Dwarf 31 | The Town Planner, Part 1: Designing and Running Villages (Follow-up to Designing a Quasi-Medieval Society for D&D in White Dwarf 29 and White Dwarf 30 , Part 2 & 3 in White Dwarf 32 & White Dwarf 33 ) | |
Arms at the Ready, Part I : Combining the AD&D Combat Tables (Part II in White Dwarf 33 ) | ||
White Dwarf 32 | The Town Planner, Part 2 : Designing Towns and Cities (Follow-up to Designing a Quasi-Medieval Society for D&D in [[White Dwarf 29 and [[White Dwarf 30 , Part 1 & 3 in [[White Dwarf 31 & White Dwarf 33 ) | |
Chaos from Mount Dorren : Mini-Scenario | ||
White Dwarf 33 | The Town Planner, Part 3 : Running Towns and Cities (Follow-up to Designing a Quasi-Medieval Society for D&D in [[White Dwarf 29 and [[White Dwarf 30 , Part 1 & 2 in [[White Dwarf 31 & White Dwarf 32 ) | |
Arms at the Ready, Part II : Combining the AD&D Combat Tables (Part I in White Dwarf 31 ) | ||
Brevet Ranks for Low Level Characters : Pro-rating characters for higher level adventures | ||
White Dwarf 34 | A Guide to Dungeon Mastering, Part I : Setting up Adventures (Part II in White Dwarf 35 and Part III in [[White Dwarf 36 ) | |
Troubles at Embertrees : Mini-campaign for 5-8 1st-2nd level characters, a prelude to Starstone. | ||
White Dwarf 35 | Character Conjuring : The Necromancer (Also in Best of 86, related articles "Treasure Chest: More Necromantic Abilities" in [[White Dwarf 36 and "Treasure Chest: The Portrait" mini-module in White Dwarf 47 ) | |
A Guide to Dungeon Mastering, Part II : Monsters and Magic (Part I in White Dwarf 34 and Part III in White Dwarf 36 ) | ||
White Dwarf 36 | Fiend Factory : The Loculi | |
The Druid's Grove : An AD&D Druid's Duel for Druids of Level 11+ | ||
A Guide to Dungeon Mastering, Part III : Some Conclusions (Part I in White Dwarf 34 and Part II in White Dwarf 35 ) | ||
Treasure Chest : More Necromantic Abilities
for "Character Conjuring: The Necromancer" article in White Dwarf 35 and Best of 86 (Also see "Treasure Chest: The Portrait" mini-module in White Dwarf 47 ) | ||
White Dwarf 37 | Faeries : AD&D and the Land of Faerie (Also see Fiend Factory in White Dwarf 38 and The Daughter of Danu in White Dwarf 39 ) | |
The City in the Swamp : Scenario for 5th-7th Level Characters by Graeme Davis | ||
Treasure Chest : Encumbrance without Tears | ||
White Dwarf 38 | Fiend Factory : Faerie Denizens - Inhabitants for Faeries article in White Dwarf 37 (Also in Best of 86, plus The Daughter of Danu adventure in [[White Dwarf 39 )
| |
Khazad Dum - A Beginner's AD&D Scenario: Tolkien's Moria by Lew Pulsipher | ||
White Dwarf 39 | Fiend Factory : Inhuman Gods, Deities for Non-Human Races: Part I (Part II in White Dwarf 40 , Part III in White Dwarf 41 , Part IV in White Dwarf 42 )
| |
The Daughter of Danu : Mini-module for 3-5 2nd-4th level, draws from "Faeries" article in White Dwarf 37 and "Fiend Factory: Faerie Denizens" in White Dwarf 38 | ||
White Dwarf 40 | Dungeon Master General : Pitched battles in D&D - a system of rules for large scale combat (Also see Battleplan! in White Dwarf 41 ) | |
The Eagle Hunt : 1st-3rd Level Scenario into Assassin's Guild | ||
Fiend Factory : Inhuman Gods, Deities for Non-Human Races: Part II (Part I in [[White Dwarf 39 , Part III in [[White Dwarf 41 , Part IV in White Dwarf 42 )
| ||
White Dwarf 41 | Battleplan! : Non-human warrior codes for D&D for use with "Dungeon Master General" article in White Dwarf 40 | |
Sorcerous Symbols : Sigils - Variant system for amulets and talismans | ||
Fiend Factory : Inhuman Gods, Deities for Non-Human Races: Part III (Part I in White Dwarf 39 , Part II in White Dwarf 40 , Part IV in [[White Dwarf 42 )
| ||
Treasure Chest : Discs as Weapons in AD&D
| ||
White Dwarf 42 | Irilian : A complete AD&D city, Part 1
(Also see White Dwarf 43 , 44 , 45 , 46 & 47 ) | |
Fiend Factory : Inhuman Gods, Deities for Non-Human Races: Part IV (Part I in White Dwarf 39 , Part II in White Dwarf 40 , Part III in White Dwarf 41 )
| ||
White Dwarf 43 | Irilian : A Complete AD&D City, Part 2
(Also see White Dwarf 42 , 44 , 45 , 46 & 47 ) | |
Treasure Chest : Bujutsu - Monkish Martial Arts | ||
White Dwarf 44 | Irilian : A Complete AD&D City, Part 3
(Also see White Dwarf 42 , 43 , 45 , 46 & 47 ) | |
White Dwarf 45 | Stop Thief!! : The Thieves' Toolkit in D&D (Also in Best of 86) | |
Irilian : A Complete AD&D City, Part 4
(Also see White Dwarf 42 , 43 , 44 , 46 & 47 ) | ||
White Dwarf 46 | Irilian : A Complete AD&D City, Part 5
(Also see White Dwarf 42 , 43 , 44 , 45 & 47 ) | |
White Dwarf 47 | The Demonist : Extra-Planar Specialist | |
Irilian : A Complete AD&D City, Part 6
(Also see White Dwarf 42 , 43 , 44 , 45 & 46 ) | ||
Treasure Chest : The Portrait - Mini-Scenario based on "Character Conjuring: Necromancer" in White Dwarf 35 with new magic items:
Also see "Treasure Chest: More Necromantic Abilities" in White Dwarf 36 ) | ||
White Dwarf 48 | The Dark Brotherhood : Alternative System for Assassins | |
White Dwarf 60 |
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White Dwarf 78 | Ashes To Ashes - A closer look at resurrection
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White Dwarf 79 | All In The Mind : Alternative Psionic Rules, Follow-up Article in White Dwarf 83 | |
White Dwarf 83 | Counting the Cost : Alternate System for Experience Level Training | |
Psionic Combat : Alternate System, Sequel to White Dwarf 79 Article | ||
White Dwarf 84 | Shadowmagic : 8th-9th Level Adventure | |
White Dwarf 85 | More Than Skin Deep : Suggestions on How to Logically Balance Each Race | |
White Dwarf 88 | The Dark Brotherhood II : Assasins - Follow-up to Article in White Dwarf 48 | |
White Dwarf 89 | Arcana Or Errata : Unearthed Arcana Critique | |
White Dwarf 90 | Killing In Silk : City Mini-adventure for 4-8 4th-7th | |
White Dwarf 92 | Rescue the Paladin! : Adventure for 5-8 6th-8th | |
White Dwarf 93 | Getting Away From Most Of It : Tournament Adventure for 5 2nd-4th | |
Vances Evocation of Arcane Delight : Review of Magic System's Roots in Jack Vance's Dying Earth Novels |