Call of Cthulhu/White Dwarf Index

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Index of articles for Call of Cthulhu published in White Dwarf Magazine.

Games Workshop published an adventure, Nightmare in Norway (by Marcus L. Rowland) in 1985 followed by a licenced version of 3rd edition Call of Cthulhu rules in 1986, followed by the supplement Green and Pleasant Land in 1987.

From White Dwarf 62 to White Dwarf 72, Marc Gascgoine edited the regular column Crawling Chaos.

Call of Cthulhu White Dwarf Articles

Issue Article Author Description
White Dwarf 42 Cthulhu Now! Marcus L. Rowland Part 1 : Skills and Weapons
White Dwarf 43 Cthulhu Now! Marcus L. Rowland Part 2 : Mini-scenario Outlines
  • Dial 'H' for Horror
  • Trail of the Loathsome Slime
  • Cthulhu Now!
White Dwarf 50 The Watchers of Walberswick Jon Sutherland England, 1934
White Dwarf 60 The Bleeding Stone of Iphtah Steve Williams & Jon Sutherland Final scenario of 1984 Games Day Call of Cthulhu Competition, for 3-5 players in Jerusalem
White Dwarf 62 Crawling Chaos ed. Marc Gascgoine Creatures from Brian Lumley's Beneath The Moors

Bokrug (Lesser Independent Race) Thuun'Ha (Lesser Servitor Race)

White Dwarf 63 Draw the Blinds on Yesterday Marcus L. Rowland Modern-Day Adventure for 2-5 British Characters
White Dwarf 64 Crawling Chaos ed. Marc Gascgoine The Bearers of the Mark
White Dwarf 66 Crawling Chaos ed. Marc Gascgoine
  • Once Risen, Twice Shy
  • Clues for Tempest Manor
The Horse of the Invisible A J Bradbury Scenario
White Dwarf 67 Haunters of the Dark Graeme Davis Ghosts, Non-Mythos Adversary
White Dwarf 68 Crawling Chaos ed. Marc Gascgoine Free the Spirit

The Clergyman Hypnotism

White Dwarf 69 The Surrey Enigma Marcus L. Rowland Scenario for 3-5 Characters
White Dwarf 70 Crawling Chaos ed. Marc Gascgoine The Price is Right - Prices in 1920s Britain
White Dwarf 71 Cults of the Dark Gods Andy Bradbury
  • The Assassins
  • The Knights Templar
White Dwarf 72 Fear of Flying Marcus L. Rowland Scenario for medium to long air journey
Crawling Chaos ed. Marc Gascgoine Recommended Reading - Arcana

The Gemhetep Papyrus The Sphingien Manuscript

White Dwarf 73 Cults of the Dark Gods 2 Andy Bradbury
  • Freemasonry
  • Bavarian Illuminati
  • Nazi Party
White Dwarf 74 Gentlemen and Players Chris Elliot & Richard Edwards A Guide to Creating British Investigators
White Dwarf 75 The Heart of the Dark Andy Bradbury An Illuminatingly different scenario
White Dwarf 77 The Cars That Ate Sanity Marcus L. Rowland 1920s Car Chases
White Dwarf 79 Ghost Jackal Kill Graeme Davis Prequel Adventure to GW CoC Scenario The Statue of the Sorcerer
White Dwarf 80 Things Ancient & Modern Graham Staplehurst A Scenario for Schizophrenic Roleplayers - Part One of an epic adventure across time and space
White Dwarf 81 Things Ancient & Modern Graham Staplehurst A Scenario for Schizophrenic Roleplayers - Part Two of an epic adventure across time and space
White Dwarf 83 Then Everything Went Black Marcus L. Rowland Optional Plot Device Rule for Knocking Out Investigators
White Dwarf 86 Curse of the Bone Marcus L. Rowland Modern Scenario in London
White Dwarf 87 With a Pinch of Salt Marcus L. Rowland Zombies
White Dwarf 88 The Paddington Horror Marcus L. Rowland 1920's Sub-Plot for use when an Investigator is Captured by Cultists
White Dwarf 89 Be Afraid... Be Very Afraid Carl Sargent New Phobias
White Dwarf 90 Green and Pleasant Language Marcus L. Rowland British Period Slang
White Dwarf 91 Ghosties & Ghoulies & ... Squid? Simon Nicholson Cthulhu Mythos
A Hard Act To Follow Mark Lee Public Order for British-based campaigns
White Dwarf 93 Letters From A Foreign Land Graham Staplehurst Multi-System Adventure for 3-5 PCs
White Dwarf 94 Situations Vacant Robert C Avery & Phil Roe Alternative Employment - New Careers
White Dwarf 97 Trilogy of Terror Graeme Davis Three Cases
  • The Book
  • The Seance
  • A Capital Offence
White Dwarf 99 Spirit of the Mountain Graeme Davis Adventure in Navajo lands of Arizona